Several new functions added, features enhanced, and bugs fixed.
Know More
You can also refer to our [Для просмотра данной ссылки нужно ] for detailed introduction.
1) Function and Content Enhanced:
Added: New PSD white paper for Pipeline version
Added: New PSD Templates for Pipeline version.
Added: Add PSD character/prop creation flow for Pipeline version.
Added: Allow direct G3 Character replacement on stage.
Added: Allow saving G3 Facial Part.
Added: Allow reset speed on right-mouse click Menu for motion clips.
Enhanced: New design for Face Key Editor.
Enhanced: New design for G3 Sprite Editor.
Enhanced: Included motion clip and voice clip when using Ctrl + Select timeline area for scaling
Enhanced: Motion clip shows icons instead of long texts such as Time Warp, Transition Curve, and Elastic Motion Curve.
Enhanced: Ctrl + Mouse Roll to move working area on timeline editing.
Enhanced: Maintains center when using Alt + Mouse Roll to zoom in / out working area on timeline editing.
Enhanced: Maintains stabililty when using Alt + Left-Mouse Click to pan working area on timeline editing.
Enhanced: Use track option to add sub-track during auto highlight on timeline editing.
Enhanced: Cancel previous selection when selecting a new point on FFD editing.
Know issue: Importing a PSD prop will display an error message, as the PSD prop import feature is currently under development.
1) Bug Fixed:
Fixed: Sprite Editor missing thumbnail when G3 character used G1's eye.
Fixed: Timebar did not immediately change when time/frame unit changed in Project Settings.
Fixed: Program crashed when clicking Remove Head, once face bone was in the Transform mode.
Fixed: Program crashed when Adding Joint Mask and then clicking remove and back to Stage in some G2 characters.
Fixed: Double-click a CTA Project file could not launch CTA and bring the project to program in MAC.
Fixed: Link object to G3's bone, sometimes did not work correctly.
Fixed: Possible crash during editing lips and then unselecting character.
Fixed: Program crashed when removing Diffuse map and then clicking close in Eyes & Teeth Settings on G1 human character.
Fixed: Sprite was incorrect in some G2 characters when changing character's angle to 90 degrees. (Ex. Shirley Stickman) [Для просмотра данной ссылки нужно ]
Fixed: Program crashed when selecting Open File in some PC environments which missed "My Picture" folder.
Fixed: Possible crashes when exporting video containing incorrect audio data.
Fixed: Missing lip sync data when deleting character motions in some project.
Fixed: Possible crashes when exporting .wav video file in some project.
Fixed: Could not use right-mouse click to multi-select viseme keys in Voice Clip
Fixed: Program crashed when saving a project after replacing Face sprite.
Fixed: Render Setting of "export range" did not sync with mark-in/mark-out range.
Fixed: Could not adjust connection points of the character head.
Fixed: Visemes would overide Facial Sprites when using the Release Key function
Fixed: Program would autoplay invisible videos when reloading project.[Для просмотра данной ссылки нужно ]
Fixed: Program crashed when saving project after replacing the head of G1 character in Composer mode.
Fixed: G3 Character hands had movements when switching sprite
Fixed: Could not load some old projects. Stopped on 60% caused by incorrect data conversion.
Fixed: Character eyes disappeared when importing G2+ eyes into a G3 Character.[Для просмотра данной ссылки нужно ]
Fixed: Incorrect GUI description on the top of the Sprite Editor panel on Stage.[Для просмотра данной ссылки нужно ]
Fixed: PNG settings were reversed in Preference Settings.[Для просмотра данной ссылки нужно ]
Fixed: Sub-item did not highlight when selecting parent item in Scene Manager.[Для просмотра данной ссылки нужно ]
Fixed: When loading a scene and then a prop, the picked scene object was being replaced with new load prop. [Для просмотра данной ссылки нужно ]
Fixed: Active image disabled in the display section of Project setting.[Для просмотра данной ссылки нужно ]
Fixed: Could not remove body part motion in G3 character.[Для просмотра данной ссылки нужно ]
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PSD Templates
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Эти 5 пользователей(ля) поблагодарили shapoval за это полезное сообщение:
Several new functions added, features enhanced, and bugs fixed.
Know More
You can also refer to our [Для просмотра данной ссылки нужно ] for detailed introduction.
1) Function and Content Enhanced:
Added: Supports PSD templates for creating Props. Pipeline Version Only.
Enhanced: Supports PSD files without group folders for creating Free Bone characters.
2) Bug Fixed:
Fixed: Abnormal Render Style panel after creating sprite-based head for non-standarad characters.
Fixed: Render Style malfunction when sprites are changed for PSD characters.
Fixed: When the Invert option is turned on/off, the color for G3 body (Saturation profile) is inconsistent.
Fixed: Hair disappears when a new head is applied to character in the Stage Mode.
Fixed: Accessories can't be attached to a target facial feature by clicking on the Attach button.
Fixed: Default color changes for characters and props executed twice when toggling Render Style command.
Fixed: Possible Program crashes when manually adjusting character bones in the Composer Mode.
Fixed: Mesh was too low in character's mouth, when created from a PSD file.
Fixed: Program crashes when using Invert function in Mask Editor and then closing the Mask Editor dialog.
Fixed: Possible program crashes when switching character when using Face Key Editor.
Fixed: Failed to Import PSD files which included extra image layers.
Fixed: Possible Program crashes when replacing second G3 character created from a PSD file.[Для просмотра данной ссылки нужно ]
Fixed: No response for Hue adjustments in Render Style.[Для просмотра данной ссылки нужно ]
Fixed: Render Style does not support multiple selected objects.
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