v3.2 (3.2.2029.1) released on September 4th, 2017
Several new functions added, features enhanced, and bugs fixed.
Know More
You can also refer to our [Для просмотра данной ссылки нужно ] for detailed introduction.
1) Function and Content Enhanced:
Added: Export the entire scene in PSD format.
You can choose whether to merge the object parts into one layer, or keep them as separated layers. [Для просмотра данной ссылки нужно ]
Added: Enhanced editing for modifying PSD in Photoshop (compatible tools). [Для просмотра данной ссылки нужно ]
Add "+" in front of layers means that all layers will be merged as one group while importing the file to CTA3.2.
Add "-" in front of layers means that the group layer will be ignored when importing the PSD file to CTA3.2.
All layers will follow the original layers when not adding signs.
Added: Character/Prop can be launched to external PSD Edtiors for further modification. [Для просмотра данной ссылки нужно ]
You can freely adjust artwork's resolution to enlarge or reduce up to 250% from the default size (default set as 2.5). You can see the actual resolution of the original images.
You can choose to export characters in two ways: head and body in the same PSD file, or as separate files in case you wish to keep the full high-resolution for head feature editing.
Added: The program now supports large UI and text size for 4K high-resolution monitors.
Added: Able to creat customized accessories by combining multiple props. [Для просмотра данной ссылки нужно ]
Props can be assembled as one accessory through the Attach feature.
Accessories grouped by props can be seen with the color pink in the Layer Manager.
By right-clicking on the group, you can select and drag the accessory to adjust its order.
Added: The new Animated Accessory Systems. [Для просмотра данной ссылки нужно ]
Access the newly added Accessory System in the Actor tab under Content Manager.
Double-click on the selected accessory to add it to the target body part.
Use the right-click menu to play accessory animations.
Added: Custom templates for Free Bone actors. [Для просмотра данной ссылки нужно ]
You can create new bone structures for unique creature species and corresponding motions.
Motions can be applied to characters with the same bone structures.
Characters can replace each other while the motions remain intact. Note: All Free Bone characters and motions can be saved and sold in the Reallusion Marketplace.
Added: Added function for capturing PNG or GIF file in the clipboard to paste in the Cloud Animator service. This new feature will be supported by the upcoming official release schedule at the end of 2017.
Enhanced: Prop Skew function in Prop Key Editor.
Enhanced: Show Recent Project in File Menu.
Enhanced: Show modification status of projects in Title bar.
Enhanced: Added Facial Calibration under Composer Mode for G3 characters.
Enhanced: Added Bone display settings in 2D Motion Key Editor.
Enhanced: Added Backspace as hotkey to return to previous folder in Content Manager.
Enhanced: Enabled RTS parameter with Prop Skew function in Prop Key Editor.
Enhanced: Renamed motion in Action Menu.
Enhanced: Removed serial number in Welcome pop-up.
Enhanced: Auto search and Add facial sprite if "Facial Normal sprite" was missing when using Face Puppet.
2) Bug Fixed:
Fixed: Incorrect character import from SWF file.
Fixed: Failed to read the naming of Image Layer from PSD file, which with the same naming.
Fixed: Importing G2/G2+ heads could cause incorrect Render Style and unexpected results.
Fixed: Usibility of Wacom tablet's right-click function.[Для просмотра данной ссылки нужно ]
Fixed: Render Style only allowed one adjustment at a time.[Для просмотра данной ссылки нужно ]
Fixed: Unabled to save position of props.
Fixed: Unabled to use the Render Style to recolor.
Fixed: Animation on Props could not be correctly removed.
Know Issue: Character not display completed once the image was separated into multiple parts in psd file.
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